All Nodes in Infinite Nodra
Infinite Nodra has 293 nodes in 21 categories. Each node does one job; you connect them with cables to build a patch. Here is every node with a one-line description.
Categories
- Input/Output
- Adjust
- Color
- Curves
- LUT
- Filter
- Transform
- Blend
- Channels
- Frequency
- Generate
- AI
- Analyze
- View
- Control
- Values
- Math
- Logic
- Text
- Convert
- Structure
293 nodes
No node matches. Try another word, such as a color, a tool or a file type.
Input/Output
| Node | What it does |
|---|---|
| API Call | Calls a service over HTTP, e.g. ComfyUI or Replicate. |
| Contact Sheet | Lays images out as a labeled contact sheet. |
| EXIF | Reads camera data such as ISO, aperture and shutter speed. |
| File Info | Reports the size, format and modification date of a file. |
| File Input | Loads an image file into the patch. |
| File Output | Saves the image to disk in a chosen format. |
| HotFolder | Processes new image files in a folder automatically. |
| Live Camera | Shows the live image of a connected camera. |
| Load File (Raw) | Loads any file unchanged, such as audio, video or JSON. |
| Load PDF | Loads a PDF page as an image. |
| Load SVG | Loads an SVG graphic as an image. |
| Mask from Photoshop | Takes the selection or layer mask from Photoshop. |
| Output Photoshop Mask | Passes a mask on to the plugin as a Photoshop mask. |
| Output Recipe | Writes up to three finished exports from one source. |
| PSD Export | Writes images as a layered Photoshop file with layer masks and alpha channels. |
| RAW Load | Loads and develops a camera RAW file. |
| RTMP Input | Grabs the latest frame from a video stream. |
| Save File (Raw) | Writes a file signal to disk byte for byte, unchanged. |
| Source Path | Splits a file path into folder, name and extension. |
Adjust
| Node | What it does |
|---|---|
| 2D Curves | Curves on the projections of the RGB cube for toning and color separation. |
| Auto Color Correction | Removes color casts and fixes the tonal range automatically. |
| Auto Threshold | Converts the image to pure black and white with an automatic threshold. |
| B&W Film | Simulates black-and-white film with a color filter on the lens. |
| B&W Mixer | Black and white with a tone curve per color zone, also with preserved color. |
| Black & White | Converts to black and white and sets how bright each color becomes. |
| Brightness | Brightens or darkens the whole image. |
| Channel Mixer | Remixes the color channels for swaps or custom grayscale blends. |
| Color Balance | Shifts color separately in shadows, midtones and highlights. |
| Color Density | Density per hue for rich, heavy colors without neon. |
| Colorize | Tints the image in a single hue and keeps its brightness. |
| Contrast | Increases or reduces the contrast of the image. |
| Density | Converts transmission to optical density, e.g. for film scans. |
| Duotone | Recolors the image in two tones, one for darks and one for lights. |
| Exposure | Brightens or darkens like a camera, in exposure stops. |
| Flat Field | Evens out uneven illumination across the image. |
| Gradation | Reshapes the tones with a gamma, log or sigmoid curve. |
| Gradient Map | Replaces brightness values with a three-color gradient. |
| Histogram Equalization | Spreads brightness evenly without changing the colors. |
| Hue Tone Curve | Brightens or darkens only one hue range with a tone curve. |
| Hue/Saturation | Adjusts hue, saturation and lightness like Photoshop. |
| Levels | Sets black point, white point and midtones. |
| Log Wheels | Resolve-style color wheels for shadows, midtones and highlights. |
| Photo Filter | Lays a color filter over the image like a lens filter. |
| Posterize | Reduces the image to a few tone levels. |
| Primary Color Wheels | Grades color with Lift, Gamma, Gain and Offset wheels. |
| Retinex | Recovers detail in shadows and highlights and evens out color casts. |
| Saturation | Boosts or reduces color saturation. |
| Selective Color | Fine-tunes single color ranges through their ink components. |
| Selective Color Curves | Adjusts colors with seven Resolve-style hue curves. |
| Shadows/Highlights | Lifts shadows and tames highlights without flattening contrast. |
| Sigmoid Contrast | Adds a smooth S-curve contrast around a fixed pivot. |
| Split Toning | Tints shadows and highlights separately for a classic film look. |
| Threshold | Turns the image into pure black and white at a brightness limit. |
| Tone Mapping | Brings HDR images into the displayable range. |
| Vibrance | Boosts muted colors while protecting already saturated ones. |
| White Balance | Neutralizes color casts, warm or cool, magenta or green. |
Color
| Node | What it does |
|---|---|
| ACES Output Transform | ACES look: turns scene values into display values. |
| Chroma/Lightness Grid | Shapes one color's chroma by lightness, e.g. teal and orange. |
| CMYK Merge | Recombines cyan, magenta, yellow and black into one image. |
| CMYK Split | Splits the image into cyan, magenta, yellow and black. |
| Color Chart | Derives a color correction for the whole shoot from a chart photo. |
| Color Grid | Warps the color plane with a polar or A/B grid, without a mask. |
| Color Harmony | Derives matching harmony colors from a base color. |
| Color Matrix | Applies a 3x3 color matrix with optional gamma. |
| Color Pairs (ChromaWarp) | Warps colors along source → target pairs, with anchors for skin and gray. |
| Color Separation | Splits the image into up to five print colors, e.g. for Riso. |
| Color Space Transform (CST) | Converts between color spaces, keeping gamma and gamut cleanly separate. |
| Color Transfer | Transfers the color mood of a reference image onto the image. |
| Dye Crosstalk | Makes the film dyes impure, gray stays gray. |
| Gamut Compression | Softly pulls out-of-gamut colors back into range. |
| Histogram Matching | Matches tone and color distribution to a reference image. |
| HSV Merge | Recombines hue, saturation and value into one image. |
| HSV Split | Splits the image into hue, saturation and value. |
| LAB Merge | Recombines lightness and the a and b axes into one image. |
| LAB Split | Splits lightness from color so each can be retouched alone. |
| Match to Reference Image | Matches the image to a reference image, skin stays as an anchor. |
| Primary Mixer | Hue and saturation per primary, gray stays untouched. |
| Printer Lights | Exposure, contrast and printer points like in the print lab. |
| Skin Tone Line | Measures skin color against the skin tone line and pulls it onto it. |
| Softproof | Previews how the image will look with a print profile. |
| Tetrahedral Color Warper | Warps color space precisely around eight anchor colors. |
Curves
| Node | What it does |
|---|---|
| Apply Curve | Applies a curve to the color channels of the image. |
| Assemble Curve | Builds a curve from four controllable points. |
| Curve Editor | A freely shaped curve that other nodes can apply or read. |
| Filmic Curve | Filmic tone curve with toe, shoulder, latitude and zone tint. |
| RGB Curves | Shapes tones with a master curve and one curve per color channel. |
| Sample Curve | Reads the value of a curve at one position. |
LUT
| Node | What it does |
|---|---|
| Apply LUT | Applies a 3D LUT to the image. |
| Bake LUT | Bakes a pure color look into a LUT. |
| Chain LUTs | Combines two LUTs into one. |
| Decompose LUT | Splits a LUT into curves and a rest. |
| Edit LUT | Adjusts intensity and size of a LUT. |
| Load LUT | Loads a 3D LUT (cube, 3dl, csv, PNG, xmp). |
| LUT View | Shows a 3D LUT as curves and grid with ΔE figures. |
| Save LUT | Saves a 3D LUT in one of six formats. |
Filter
| Node | What it does |
|---|---|
| Anisotropic Diffusion (Perona-Malik) | Smooths flat areas and holds back at edges. |
| Bilateral Filter | Smooths surfaces while keeping edges crisp. |
| Box Blur | A fast, even blur. |
| Canny | Traces clean, thin edges of the image. |
| Chroma Keyer | Keys out green- or bluescreen footage. |
| Chromatic Aberration | Shifts red and blue outward like a lens fringing error. |
| Clarity | Adds or softens contrast in fine texture like skin and fabric. |
| Color Quantization | Reduces the image to a fixed color palette. |
| Color/Luminance Mask | Masks areas by color or brightness. |
| Convolution Kernel | Applies a custom convolution kernel or a fixed preset. |
| Curve Mask | Creates a mask from a curve over hue, saturation or lightness. |
| Deconvolution | Reverses a known blur to bring back detail. |
| Depth Fog | Adds fog that grows with depth in the image. |
| Difference Keyer | Keys a subject by comparing it with an empty background plate. |
| Directional Blur | Blurs along a motion, spin or zoom path. |
| Dust & Scratches | Removes dust, hairs and fine scratches from scans. |
| Edge Detector | Finds edges with classic operators such as Sobel or Scharr. |
| Film Grain | Adds natural film grain to the image. |
| Film Look | Gives the image a complete analog film look. |
| Fourier Filter | Filters the image by frequency: low, high, band or notch. |
| Gate Weave | Simulates the slight wobble and flicker of old projectors. |
| Gaussian Blur | Softens the image with a natural blur. |
| Glow | Makes bright areas bloom softly. |
| Guided Filter | Smooths under the guidance of a reference and keeps edges. |
| Halation | Simulates the warm halo film puts around bright highlights. |
| Halftone | Turns the image into a dot grid (halftone or LED matrix). |
| Homomorphic Filter | Evens out lighting and lifts detail separately. |
| Invert | Inverts colors and brightness like a negative. |
| Kuwahara | Gives a painterly look while keeping edges. |
| Laplace | Finds edges or sharpens with a Laplace filter. |
| Lens Blur | Simulates lens blur with bokeh discs. |
| Lens Flare | Streaks highlights along an angle into anamorphic flares. |
| Levels (Legacy) | Sets black point, white point and gamma. |
| Lip Retouch | Heals flaky, cracked and sore lips using the lip mask; creases stay. |
| LoG/DoG | Picks out edges and structures of a chosen size. |
| Magic Wand | Selects a connected color region with a click as a mask. |
| Mask Builder | Builds a color and tone mask from color-space qualifiers. |
| Matte Control | Refines a key matte after pulling the key. |
| Median | Removes outliers such as salt-and-pepper noise. |
| Morphology | Grows or shrinks the bright and dark areas of an image. |
| Non-Local Means | Denoises by averaging similar patches across the image. |
| Normal Map from Depth | Builds a normal map from a depth map. |
| Prism Blur | Splits the image into shifted color bands like a prism. |
| Quadtree Mosaic | Turns the image into a mosaic, fine at detail and coarse elsewhere. |
| Rank Filter | Replaces pixels with the minimum, maximum or trimmed mean. |
| Relight | Relights the image with a virtual light source. |
| Segmentation Mask | Creates a mask for a connected region of the image. |
| Sharpen | Sharpens the image with an unsharp mask. |
| Shock Filter | Hardens soft edges so they look crisp again. |
| Skin Retouch | Retouches skin naturally: sliders -1 (remove) to +1 (more) per feature. |
| Skin Tone Isolation & Alignment | Isolates skin tones and lets you align them. |
| Solarization | Inverts tones above a threshold for a solarized look. |
| Technicolor | Simulates the color look of early Technicolor printing. |
| Variable Blur | Blurs with a strength driven by a grayscale map. |
| Vignette | Darkens or lightens the image edge. |
| Wiener Filter | Denoises calm areas strongly and spares edges and texture. |
Transform
| Node | What it does |
|---|---|
| Align & Crop | Finds the rectangular subject in a scan, straightens and crops it. |
| Crop | Crops a rectangular area out of the image. |
| Depth Parallax | Simulates a camera move by shifting image parts by depth. |
| Displace | Shifts pixels by a second map, e.g. for ripples. |
| Distort | Distorts the image around a center: pinch, bulge, twirl or ripple. |
| Droste Effect | Repeats the image endlessly inside itself, the Droste effect. |
| Flip | Mirrors the image horizontally, vertically or both. |
| Grid Warp | Warps the image through a grid of movable points. |
| Lens Distortion | Corrects or adds barrel and pincushion distortion. |
| Letterbox | Fits the image onto a target canvas and fills the margin. |
| Move | Shifts the image by a set amount in X and Y. |
| Perspective | Straightens converging lines and skewed shots of documents. |
| Resize | Changes the image size with a choice of interpolation. |
| Rotate | Rotates the image by any angle. |
| Seam Carving | Resizes by content, without distorting the important areas. |
| Transform | Moves, scales, rotates and flips in one step. |
Blend
| Node | What it does |
|---|---|
| Blend | Stacks two images like layers with a blend mode and opacity. |
| Blend If | Fades a layer by tonal values, like Blend If in Photoshop. |
| Exposure Fusion | Merges several exposures into one well-exposed image. |
| Focus Stacking | Blends shots at different focus into one sharp-throughout image. |
| HDR Merge | Merges several exposures into one linear HDR image. |
| Mask Mix | Mixes two images through a mask. |
| Merge Halves | Joins an object shot in two overlapping halves. |
| Stitch | Stitches partial shots into one image or panorama. |
Channels
| Node | What it does |
|---|---|
| Channel Operations | Builds each channel from chosen sources and logic operations. |
| Merge Channels | Assembles an image from separate channel images. |
| Premultiply Alpha | Converts alpha between straight and premultiplied. |
| Split Channels | Splits the image into red, green, blue and alpha channels. |
Frequency
| Node | What it does |
|---|---|
| Frequency Merge | Recombines the low-pass and high-pass into one image. |
| Frequency Split | Splits the image into soft tones and fine detail. |
Generate
| Node | What it does |
|---|---|
| Crop Marks | Draws crop, registration and fold marks for print. |
| Frame | Adds border, mat and aspect ratio around an image without cropping. |
| Gradient | Creates a gradient between two colors. |
| Guides | Draws guides such as rule of thirds and golden ratio on their own layer. |
| Noise | Generates reproducible random noise. |
| Path Mask | Creates a mask from an SVG path. |
| Polygon Mask | Creates a mask from freely placed points. |
| Random | Supplies a reproducible random value and random color. |
| Shape Mask | Creates a circle, ellipse or rectangle mask with a soft edge. |
| Solid Color | Creates an image in a single color. |
| Text Layer | Creates a freely styled text layer with a mask. |
| Watermark | Places a signature or logo on the image as a watermark. |
AI
| Node | What it does |
|---|---|
| Aesthetics Score | Rates an image as a number to pick the best shot. |
| AI Colorize | Colorizes black-and-white photos with a local AI model. |
| AI Upscale | Enlarges the image 2x or 4x with AI. |
| Animals | Finds dogs and cats and returns masks and positions. |
| Barcode / QR | Reads barcodes and QR codes found in the image. |
| Body Pose | Detects body poses and draws the skeleton. |
| Class Mask | Masks sky, people, water and other image classes. |
| Click Mask | Cuts out an object with a click or a box. |
| Contours | Finds contours as an SVG path and draws them as a line drawing. |
| Depth Map | Estimates image depth as a brightness map. |
| Document Corners | Finds the four corners of a document or whiteboard. |
| Face Parts | Splits faces into skin, brows, eyes, lips, teeth, nose, hair and ears. |
| Face Quality | Rates how well the faces in the image were captured. |
| Faces | Finds faces and masks face, eyes or lips. |
| Gesture Recognition | Recognizes hand gestures such as thumbs up or fist. |
| Hair Mask | Selects only the hair, with fine strands. |
| Hand Pose | Detects hands and finger joints and draws the skeleton. |
| Horizon | Detects a tilted horizon and straightens it. |
| Image Classification | Names what the image shows. |
| Image Registration | Aligns two images exactly onto each other by their content. |
| Image Similarity | Detects whether two images look alike, such as duplicates in a series. |
| Image-Text Match | Rates how well an image matches keywords. |
| Optical Flow | Shows where the image content moves between two images. |
| Person Mask | Creates a mask for all people in the image. |
| Refine Edge | Refines mask edges with the image so fine hair comes back. |
| Remove Objects | Removes masked objects and fills the gap. |
| Restore | Removes JPEG artifacts or reduces noise. |
| Saliency | Shows which parts of the image catch the eye first. |
| Skin Mask | Selects skin up to the hairline, minus eyes, brows and lips. |
| Smart Crop | Crops to a ratio while keeping the important area in frame. |
| Studio Cutout | Cuts out subjects with fine hair in studio quality. |
| Style Transfer | Applies painting styles or the color mood of a reference image. |
| Subject Mask | Masks single subjects such as people, animals or objects. |
| Text Recognition | Reads printed and handwritten text in the image. |
Analyze
| Node | What it does |
|---|---|
| Average Color | Measures the average color and brightness of the image. |
| Brightness Center | Finds where the brightness of the image is centered. |
| Channel Statistics | Measures mean, minimum and maximum of a channel. |
| Clipping Warning | Measures how much of the image is clipped to black or white. |
| Color Harmony | Rates the palette's color harmony and suggests small improvements. |
| Content Bounds | Finds the rectangle that encloses the image content. |
| Contrast Measure | Measures the contrast of the image as a single number. |
| Dominant Colors | Finds the dominant colors of the image with their share. |
| Dynamic Range | Measures the dynamic range between shadows and highlights. |
| False Color | Colors the image by exposure to check over- and underexposure. |
| Gamut 3D | Shows a profile's color volume in 3D together with the image's pixel cloud. |
| Guide Lines | Finds straight guide lines in the image, such as laser lines. |
| Histogram | Turns the tonal distribution of a channel into a curve. |
| Image Dimensions | Reports width, height, aspect ratio and orientation of the image. |
| Luminance Profile | Measures brightness along the columns or rows of the image. |
| Noise Estimate | Estimates how noisy the image is. |
| Percentile | Measures a channel percentile, such as the effective white point. |
| Region Sample | Measures color and brightness of a chosen image area. |
| Scopes | Shows vectorscope, waveforms, LCh/Lab scope and CIE xy for color checks. |
| Sharpness Measure | Measures how sharp the image is. |
| Similarity | Detects whether an image is a duplicate of a reference. |
View
| Node | What it does |
|---|---|
| Data Display | Shows a number, color, text, curve or file in the preview bar. |
| Preview | Shows in the preview bar what passes through this point. |
| Value Display | Shows the current number in the preview bar. |
Control
| Node | What it does |
|---|---|
| Color Wheel | A color from the wheel, output in many color models. |
| Rotary Control | A rotary control on the canvas that supplies a value. |
| Slider | A slider on the canvas that supplies a value. |
| Smooth | Calms a jittery control value in the live preview. |
| Smooth Color | Calms a flickering color in the live preview. |
| Smooth Point | Calms a jittery 2D point in the live preview. |
| Toggle | A toggle on the canvas for on or off. |
| Trigger | Saves the live image after a countdown, started by a signal. |
| XY Pad | A two-axis pad that sets X and Y in one drag. |
Values
| Node | What it does |
|---|---|
| Boolean | An adjustable true/false value for conditions and switches. |
| Integer | An adjustable whole number. |
| Scalar | An adjustable decimal number. |
Math
| Node | What it does |
|---|---|
| Absolute Value | Makes a number positive, its distance from zero. |
| Add | Adds two numbers. |
| Blend (Lerp) | Blends between two numbers by a factor. |
| Clamp | Keeps a number between a minimum and maximum. |
| Divide | Divides the first number by the second. |
| Multiply | Multiplies two numbers. |
| Remap | Maps a value from one range to another. |
| Subtract | Subtracts the second number from the first. |
Logic
| Node | What it does |
|---|---|
| And | True only when both conditions are met. |
| Compare | Compares two numbers and returns true or false. |
| Not | Flips true to false and back. |
| Or | True when at least one condition is met. |
| Switch | Switches between two images with a toggle. |
Text
| Node | What it does |
|---|---|
| Concatenate Text | Joins up to four texts with a separator. |
| Number as Text | Turns a number into text, e.g. with leading zeros. |
| Text | A fixed text you type in. |
| Text Template | Builds text from a template with placeholders. |
Convert
| Node | What it does |
|---|---|
| Boolean to Scalar | Turns a switch state into the number 0 or 1. |
| Ceil | Rounds a number up to the next whole number. |
| Color Channels | Breaks a color into red, green, blue, alpha and brightness. |
| File as Text | Reads a file signal as UTF-8 text, such as JSON or CSV. |
| File Properties | Outputs MIME type, name, size and duration of a file signal. |
| Floor | Rounds a number down to the next whole number. |
| Read JSON Field | Reads one field from JSON as text and number. |
| Read JSON Fields | Reads several JSON fields at once, one output per field. |
| Round | Rounds a number to the nearest whole number. |
| Text as File | Turns a text into a file signal with a name and MIME type. |
Structure
| Node | What it does |
|---|---|
| Patch Input | Input of a sub-patch, delivering the image from the parent patch. |
| Patch Output | Output of a sub-patch, handing the image to the parent patch. |
| Sub-Patch | Loads another patch as a reusable building block. |